Program Listing for File paddle_pass_builder.h¶
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// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <sstream>
#include <string>
#include <vector>
namespace paddle {
class PaddlePassBuilder {
public:
explicit PaddlePassBuilder(const std::vector<std::string> &passes)
: passes_(passes) {}
void SetPasses(std::initializer_list<std::string> passes) {
passes_ = passes;
}
void AppendPass(const std::string &pass_type);
void InsertPass(size_t idx, const std::string &pass_type);
void DeletePass(size_t idx);
void DeletePass(const std::string &pass_type);
void ClearPasses();
void AppendAnalysisPass(const std::string &pass);
void TurnOnDebug();
std::string DebugString();
const std::vector<std::string> &AllPasses() const { return passes_; }
std::vector<std::string> AnalysisPasses() const {
auto passes = analysis_passes_;
// To make sure the ir_graph_to_program should be the last pass so any
// modication of IR will persist to the program.
passes.push_back("ir_graph_to_program_pass");
return passes;
}
protected:
std::vector<std::string> analysis_passes_{
{"ir_graph_build_pass", "ir_graph_clean_pass", "ir_analysis_pass",
"ir_params_sync_among_devices_pass", "adjust_cudnn_workspace_size_pass",
"inference_op_replace_pass"}};
std::vector<std::string> passes_;
};
class PassStrategy : public PaddlePassBuilder {
public:
explicit PassStrategy(const std::vector<std::string> &passes)
: PaddlePassBuilder(passes) {}
virtual void EnableCUDNN() {}
virtual void EnableMKLDNN() {}
virtual void EnableMkldnnQuantizer() {}
bool use_gpu() const { return use_gpu_; }
virtual ~PassStrategy() = default;
protected:
bool use_gpu_{false};
bool use_mkldnn_{false};
};
class CpuPassStrategy : public PassStrategy {
public:
CpuPassStrategy();
explicit CpuPassStrategy(const CpuPassStrategy &other)
: PassStrategy(other.AllPasses()) {
use_gpu_ = other.use_gpu_;
use_mkldnn_ = other.use_mkldnn_;
use_mkldnn_quantizer_ = other.use_mkldnn_quantizer_;
}
virtual ~CpuPassStrategy() = default;
void EnableCUDNN() override;
void EnableMKLDNN() override;
void EnableMkldnnQuantizer() override;
protected:
bool use_mkldnn_quantizer_{false};
};
class GpuPassStrategy : public PassStrategy {
public:
GpuPassStrategy();
explicit GpuPassStrategy(const GpuPassStrategy &other)
: PassStrategy(other.AllPasses()) {
use_gpu_ = true;
use_cudnn_ = other.use_cudnn_;
}
void EnableCUDNN() override;
void EnableMKLDNN() override;
void EnableMkldnnQuantizer() override;
virtual ~GpuPassStrategy() = default;
protected:
bool use_cudnn_{false};
};
extern const std::vector<std::string> kTRTSubgraphPasses;
extern const std::vector<std::string> kLiteSubgraphPasses;
} // namespace paddle